There happened a lot of smaller improvements and bugfixes over the last few weeks, which make sense to justify to be released as a new patch instead of a hotfix. Some of them are long running issues, I finally found time to fix or adjust.
An up to date plan of whats planned for stein.world. It contains way more details about the upcoming features for our indie mmorpg then the previous roadmap which is already quite outdated.
We moved the games infrastructure to a new system, which hopefully resolves our issues where some servers could not be connected to (especially Europe). Besides that we did some bigger changes for our Moderation Tools.
Time to celebrate Halloween in stein.world! We got ghosts, skeletons and witches which all have their involvement in Mr. Treweeks quest to get back alive.
This is a small hotfix patch, which fixes some problems and tries out some stability improvements for the service.
We updated the easter event for this year and added some improvements to the game.
Get Lucky with the new St. Patrick's Day Items! Besides that some minor improvements for the UI were added.
Today's patch contains some balancing changes for quests. This should help new players and remove some points in the leveling process, where progress got unreasonably hard.
We added a valentine content to the shop, which is available throughout February. Besides that we added some visual improvements which should make some player activities clearer and also improve performance a bit. We choose to do another minor release, as Hotfix patches reached a ridiculous amount, which may be a bit more fitting for the amount of content we added.
We added some balancing changes to address the issues of that the game just gets way to hard at a certain point.